```csharp using UnityEngine; using XCharts; public class RingChartUpdater : MonoBehaviour { private RingChart ringChart; private float[] data = new float[10]; // 假设有10个数据点 private float updateInterval = 2.0f; // 更新间隔时间(秒) private float nextUpdateTime; void Start() { // 初始化图表 ringChart = gameObject.AddComponent<RingChart>(); ringChart.data = data; ringChart.minValue = -100; ringChart.maxValue = 100; ringChart.duration = 0.5f; // 设置变化动画持续时间 nextUpdateTime = Time.time + updateInterval; } void Update() { if (Time.time >= nextUpdateTime) { UpdateData(); nextUpdateTime += updateInterval; } } void UpdateData() { for (int i = 0; i < data.Length; i++) { // 随机生成-100%到100%之间的数据 data[i] = Random.Range(-100, 101); } // 更新图表数据 ringChart.data = data; // 根据数据值显示箭头颜色 foreach (var arrow in ringChart.arrows) { if (arrow.value < 0) { arrow.color = Color.green; } else if (arrow.value > 0) { arrow.color = Color.red; } } } } ``` [2025-01-20 21:06:02 | AI写代码神器 | 419点数解答]