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java编写我的世界1.12forge模组自动拿箱子

# Minecraft 1.12 Forge 模组:自动拿箱子实现指南 要实现一个自动拿箱子的Forge模组,我们需要创建一个可以自动从附近箱子中取出物品的功能。以下是实现步骤和代码示例: ## 1. 基础模组设置 首先确保你已经设置好基本的Forge模组开发环境。 ```java // 主模组类 @Mod(modid = AutoChestMod.MODID, version = AutoChestMod.VERSION) public class AutoChestMod { public static final String MODID = "autochestmod"; public static final String VERSION = "1.0"; @EventHandler public void init(FMLInitializationEvent event) { MinecraftForge.EVENT_BUS.register(new AutoChestHandler()); } } ``` ## 2. 事件处理器实现 ```java public class AutoChestHandler { // 存储玩家最后一次交互的箱子位置 private BlockPos lastInteractedChestPos = null; @SubscribeEvent public void onPlayerInteract(PlayerInteractEvent.RightClickBlock event) { World world = event.getWorld(); BlockPos pos = event.getPos(); IBlockState state = world.getBlockState(pos); // 检查点击的是否是箱子 if (state.getBlock() instanceof BlockChest) { lastInteractedChestPos = pos; } } @SubscribeEvent public void onKeyInput(InputEvent.KeyInputEvent event) { // 检查是否按下了设定的快捷键(这里假设使用R键) if (Keyboard.isKeyDown(Keyboard.KEY_R)) { if (lastInteractedChestPos != null) { EntityPlayer player = Minecraft.getMinecraft().player; World world = player.world; // 获取箱子TileEntity TileEntity tileEntity = world.getTileEntity(lastInteractedChestPos); if (tileEntity instanceof TileEntityChest) { TileEntityChest chest = (TileEntityChest) tileEntity; transferItemsFromChest(chest, player); } } } } private void transferItemsFromChest(TileEntityChest chest, EntityPlayer player) { IItemHandler chestInventory = chest.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null); IItemHandler playerInventory = player.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null); if (chestInventory != null && playerInventory != null) { // 遍历箱子中的所有物品 for (int i = 0; i < chestInventory.getSlots(); i++) { ItemStack stackInChest = chestInventory.getStackInSlot(i); if (!stackInChest.isEmpty()) { // 尝试将物品转移到玩家背包 for (int j = 0; j < playerInventory.getSlots(); j++) { stackInChest = chestInventory.extractItem(i, stackInChest.getCount(), false); ItemStack remaining = playerInventory.insertItem(j, stackInChest, false); // 如果有剩余,放回箱子 if (!remaining.isEmpty()) { chestInventory.insertItem(i, remaining, false); } if (stackInChest.isEmpty()) { break; } } } } } } } ``` ## 3. 客户端代理设置(可选) 如果需要自定义快捷键,可以在客户端代理中添加: ```java public class ClientProxy extends CommonProxy { public static final KeyBinding AUTO_TAKE_KEY = new KeyBinding("key.autotake.desc", Keyboard.KEY_R, "key.autochest.category"); @Override public void init(FMLInitializationEvent event) { super.init(event); ClientRegistry.registerKeyBinding(AUTO_TAKE_KEY); } } ``` ## 4. 配置文件(可选) 可以添加配置文件让用户自定义快捷键和其他参数: ```java @Config(modid = AutoChestMod.MODID) public class ModConfig { @Config.Comment("The key code for auto take items from chest") public static int autoTakeKeyCode = Keyboard.KEY_R; @Config.Comment("Should the mod take all items or just one stack at a time") public static boolean takeAllItems = true; } ``` ## 5. 注意事项 1. 确保在`build.gradle`中正确配置了Forge的依赖关系 2. 需要处理多人游戏中的同步问题 3. 考虑添加权限检查以防止滥用 ## 三条额外需要注意的逻辑点: - 箱子物品转移逻辑需要考虑物品堆叠限制和物品是否可堆叠 - 需要处理玩家背包已满的情况,避免物品丢失 - 多人游戏中需要确保操作只在客户端执行或正确同步到服务端 [2025-05-11 20:54:44 | AI写代码神器 | 1053点数解答]

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