# Dev-C++ 斗地主游戏代码 以下是一个简化版的斗地主游戏实现,使用C++编写,可以在Dev-C++中运行。这个版本包含了基本的发牌、出牌和胜负判断逻辑。 ```cpp #include <iostream> #include <vector> #include <algorithm> #include <ctime> #include <string> #include <map> using namespace std; // 扑克牌结构体 struct Card { int value; // 3-17, 3最小,17是2,小王18,大王19 int suit; // 0-3: 黑桃,红桃,梅花,方片, 4:小王,5:大王 string toString() { if (value == 18) return "小王"; if (value == 19) return "大王"; string suits[] = {"♠", "♥", "♣", "♦"}; string values[] = {"3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A", "2"}; return suits[suit] + values[value-3]; } }; // 玩家类 class Player { public: int id; vector<Card> handCards; bool isLandlord = false; void sortCards() { sort(handCards.begin(), handCards.end(), [](Card a, Card b) { if (a.value != b.value) return a.value < b.value; return a.suit < b.suit; }); } void showCards() { cout << "玩家" << id << "的手牌: "; for (auto& card : handCards) { cout << card.toString() << " "; } cout << endl; } bool hasCards() { return !handCards.empty(); } }; // 游戏类 class DouDiZhuGame { private: vector<Card> deck; vector<Player> players; vector<Card> lastPlayedCards; int currentPlayer = 0; int landlordIndex = -1; void initDeck() { deck.clear(); // 添加普通牌 for (int v = 3; v <= 15; v++) { // 3到A for (int s = 0; s < 4; s++) { deck.push_back({v, s}); } } // 添加2 for (int s = 0; s < 4; s++) { deck.push_back({16, s}); } // 添加大小王 deck.push_back({18, 4}); // 小王 deck.push_back({19, 5}); // 大王 } void shuffleDeck() { srand(time(0)); random_shuffle(deck.begin(), deck.end()); } void dealCards() { // 发牌 for (int i = 0; i < 51; i++) { players[i % 3].handCards.push_back(deck[i]); } // 留3张底牌 vector<Card> bottomCards(deck.begin() + 51, deck.end()); // 玩家排序手牌 for (auto& player : players) { player.sortCards(); } // 简单模拟叫地主过程 landlordIndex = rand() % 3; players[landlordIndex].isLandlord = true; cout << "玩家" << players[landlordIndex].id << "成为地主" << endl; // 地主获得底牌 for (auto& card : bottomCards) { players[landlordIndex].handCards.push_back(card); } players[landlordIndex].sortCards(); cout << "底牌: "; for (auto& card : bottomCards) { cout << card.toString() << " "; } cout << endl; } bool validatePlay(vector<Card> cards) { if (cards.empty()) return false; // 单牌 if (cards.size() == 1) return true; // 对子 if (cards.size() == 2 && cards[0].value == cards[1].value) { return true; } // 三张 if (cards.size() == 3 && cards[0].value == cards[1].value && cards[1].value == cards[2].value) { return true; } // 三带一 if (cards.size() == 4) { map<int, int> count; for (auto& card : cards) count[card.value]++; if (count.size() == 2) { for (auto& p : count) { if (p.second == 3 || p.second == 1) return true; } } } // 顺子、连对等更复杂牌型暂不实现 return false; } bool playCards(int playerIndex) { Player& player = players[playerIndex]; player.showCards(); cout << "玩家" << player.id << "请选择要出的牌(输入牌序号,空格分隔,0跳过): "; string input; getline(cin, input); if (input == "0") { cout << "玩家" << player.id << "选择跳过" << endl; return false; } vector<Card> selectedCards; vector<int> indices; size_t pos = 0; while ((pos = input.find(' ')) != string::npos) { int idx = stoi(input.substr(0, pos)); if (idx > 0 && idx <= player.handCards.size()) { indices.push_back(idx-1); } input.erase(0, pos + 1); } if (!input.empty()) { int idx = stoi(input); if (idx > 0 && idx <= player.handCards.size()) { indices.push_back(idx-1); } } sort(indices.begin(), indices.end(), greater<int>()); for (int idx : indices) { if (idx >= 0 && idx < player.handCards.size()) { selectedCards.push_back(player.handCards[idx]); player.handCards.erase(player.handCards.begin() + idx); } } if (!validatePlay(selectedCards)) { cout << "出牌不合法,请重新选择" << endl; for (auto& card : selectedCards) { player.handCards.push_back(card); } player.sortCards(); return false; } cout << "玩家" << player.id << "出牌: "; for (auto& card : selectedCards) { cout << card.toString() << " "; } cout << endl; lastPlayedCards = selectedCards; return true; } public: DouDiZhuGame() { players.resize(3); players[0].id = 1; players[1].id = 2; players[2].id = 3; } void startGame() { initDeck(); shuffleDeck(); dealCards(); currentPlayer = landlordIndex; cout << "游戏开始!" << endl; while (true) { bool played = playCards(currentPlayer); // 检查是否有玩家出完牌 for (auto& player : players) { if (!player.hasCards()) { cout << "玩家" << player.id << "获胜!" << endl; if (player.isLandlord) { cout << "地主胜利!" << endl; } else { cout << "农民胜利!" << endl; } return; } } // 切换玩家 if (played) { currentPlayer = (currentPlayer + 1) % 3; } else { currentPlayer = (currentPlayer + 1) % 3; } } } }; int main() { DouDiZhuGame game; game.startGame(); return 0; } ``` ## 代码说明 1. Card结构体:表示一张扑克牌,包含牌值和花色信息 2. Player类:表示游戏玩家,包含手牌管理和出牌逻辑 3. DouDiZhuGame类:游戏主逻辑,包含: - 初始化牌组 - 洗牌 - 发牌 - 叫地主模拟 - 出牌验证 - 游戏流程控制 ## 使用说明 1. 将代码复制到Dev-C++中 2. 编译运行 3. 游戏会随机选择地主并分配牌 4. 轮到你出牌时,输入牌的序号(从1开始),空格分隔 5. 输入0跳过出牌 ## 三条额外需要注意的逻辑点 1. 牌型验证部分目前只实现了基本牌型(单牌、对子、三张、三带一),更复杂的牌型如顺子、连对、等需要额外实现 2. 游戏没有实现智能AI,其他玩家需要手动输入出牌,可以扩展为自动出牌的AI逻辑 3. 当前版本没有实现牌型比较功能,即没有验证玩家出的牌是否能压过上家的牌,这在实际游戏中是必要的规则 [2025-07-18 10:17:41 | AI写代码神器 | 2082点数解答]