以下是一个使用无名杀的Lua语言编写的“进化”技能代码示例: ```lua -- 定义技能名称 local evo = sgs.CreateTriggerSkill{ name = "进化", frequency = sgs.Skill_NotFrequent, -- 非锁定技,出牌阶段可用 events = {sgs.EventPhaseStart}, can_trigger = function(self, event, player, data) return player:isAlive() and player:getPhase() == sgs.Player_Play and not player:hasUsedSkill(self.name) end, on_trigger = function(self, event, player, data) local room = player:getRoom() -- 检查牌堆是否有足够的牌 if room:getDeckCount() < 5 then room:sendLog{type = "#NotEnoughCards", from = player} return false end -- 亮出牌堆顶的五张牌 local cards = room:drawCards(5, nil, "top") local suits = {} for _, card in ipairs(cards) do local suit = card:getSuit() if not suits[suit] then suits[suit] = {} end table.insert(suits[suit], card) end local suit_choices = {} for suit, _ in pairs(suits) do table.insert(suit_choices, tostring(suit)) end local suit_str = room:askForChoice(player, self.name, table.concat(suit_choices, "+")) local chosen_suit = tonumber(suit_str) local chosen_cards = suits[chosen_suit] if chosen_cards then -- 获得选中花色的全部牌 room:obtainCard(player, chosen_cards, false) end -- 弃掉未选中的牌 local discard_cards = {} for suit, cards in pairs(suits) do if suit ~= chosen_suit then for _, card in ipairs(cards) do table.insert(discard_cards, card) end end end if #discard_cards > 0 then room:throwCards(sgs.DiscardPile, discard_cards, nil) end return false end } sgs.LoadSkill(evo) ``` 额外需要注意的逻辑点 1. 要确保牌堆中有足够的牌可供抽取,代码中已经做了检查,如果牌堆牌数少于5张,会发送提示信息。 2. 对于花色的选择,这里使用了 `askForChoice` 函数,要保证玩家能正确理解选择的含义,并且选择的输入是有效的。 3. 弃牌操作时,要确保弃掉的是未被选中的牌,避免误操作导致玩家获得不应有的牌。 [2025-07-26 23:50:51 | AI写代码神器 | 653点数解答]