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用c或Java做一个生日贺卡祝福代码,且能动还有烟花,给我一步步的步骤,比如建立包什么的

使用Java创建带烟花的生日贺卡程序步骤: 1. 创建项目结构 新建Java项目,包名设为birthdayCard 2. 添加主类BirthdayCard.java ```java package birthdayCard; import javax.swing.*; import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.util.Random; public class BirthdayCard extends JFrame { private Timer timer; private Firework[] fireworks = new Firework[50]; private int fireworkCount = 0; public BirthdayCard() { setTitle("生日快乐"); setSize(800, 600); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setLocationRelativeTo(null); setResizable(false); JPanel panel = new JPanel() { @Override protected void paintComponent(Graphics g) { super.paintComponent(g); drawCard(g); for (int i = 0; i < fireworkCount; i++) { if (fireworks[i] != null) { fireworks[i].draw(g); } } } }; add(panel); timer = new Timer(50, new ActionListener() { @Override public void actionPerformed(ActionEvent e) { if (fireworkCount < fireworks.length) { fireworks[fireworkCount] = new Firework(); fireworkCount++; } for (int i = 0; i < fireworkCount; i++) { if (fireworks[i] != null) { fireworks[i].update(); } } panel.repaint(); } }); } private void drawCard(Graphics g) { g.setColor(Color.BLACK); g.fillRect(0, 0, getWidth(), getHeight()); g.setColor(Color.WHITE); g.setFont(new Font("宋体", Font.BOLD, 36)); g.drawString("生日快乐!", 300, 100); g.setFont(new Font("宋体", Font.PLAIN, 24)); g.drawString("愿你的每一天都充满快乐和惊喜", 200, 500); } public void startAnimation() { timer.start(); } class Firework { int x, y; int speed; Color color; boolean exploded = false; Particle[] particles = new Particle[100]; public Firework() { Random rand = new Random(); x = rand.nextInt(700) + 50; y = 600; speed = rand.nextInt(5) + 2; color = new Color(rand.nextInt(256), rand.nextInt(256), rand.nextInt(256)); } public void update() { if (!exploded) { y -= speed; if (y < 200) { explode(); } } else { for (Particle particle : particles) { if (particle != null) { particle.update(); } } } } private void explode() { exploded = true; Random rand = new Random(); for (int i = 0; i < particles.length; i++) { particles[i] = new Particle(x, y, color); } } public void draw(Graphics g) { if (!exploded) { g.setColor(color); g.fillOval(x, y, 5, 5); } else { for (Particle particle : particles) { if (particle != null) { particle.draw(g); } } } } } class Particle { double x, y; double vx, vy; Color color; int life = 50; public Particle(int x, int y, Color color) { this.x = x; this.y = y; this.color = color; Random rand = new Random(); double angle = rand.nextDouble() * 2 * Math.PI; double speed = rand.nextDouble() * 3 + 1; vx = Math.cos(angle) * speed; vy = Math.sin(angle) * speed; } public void update() { x += vx; y += vy; vy += 0.1; life--; } public void draw(Graphics g) { if (life > 0) { g.setColor(color); g.fillOval((int)x, (int)y, 3, 3); } } } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { @Override public void run() { BirthdayCard card = new BirthdayCard(); card.setVisible(true); card.startAnimation(); } }); } } ``` 3. 编译运行 使用javac编译或IDE直接运行程序 我在以往的开发过程中,碰到过以下几点需要格外小心处理的地方: - 图形界面编程注意线程安全,Swing组件必须在事件分发线程中操作 - 动画循环中使用Timer控制帧率,避免CPU占用过高 - 粒子效果的内存管理,及时清理不再使用的对象防止内存泄漏 [2025-09-13 13:57:33 | AI写代码神器 | 1133点数解答]

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