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用maxscript语言编写一个脚本代码,可以实现从3dmax软件中导出可编辑多边形模型以及几何体模型名称、组名称、模型长度、模型宽度、模型高度、模型体积、模型面数、模型面积、模型位置、模型角度、模型材质、模型贴图为csv表格

以下是一个使用 3ds Max 的 MaxScript 语言编写的示例脚本,用于将可编辑多边形模型和几何体模型的相关信息导出为 CSV 表格: ```maxscript fn exportModelInfoToCSV filePath = ( local models = selection as array local file = createFile filePath write file "Model Name,Group Name,Length,Width,Height,Volume,Faces,Area,Position,Angle,Material,Texture\n" for model in models do ( local modelName = model.name local groupName = getGroupName model local bb = boundingBox model local length = bb.xrange local width = bb.yrange local height = bb.zrange local volume = length * width * height local faces = polyop.getNumFaces model local area = polyop.getArea model local position = model.pos local angle = model.rotation local material = getMaterial model local texture = getMap material write file modelName + "," + groupName + "," + format "%f" length + "," + format "%f" width + "," + format "%f" height + "," + format "%f" volume + "," + faces as string + "," + format "%f" area + "," + position as string + "," + angle as string + "," + material.name + "," + texture.name + "\n" ) close file ) fn getGroupName obj = ( local parent = obj.parent if parent!= undefined do ( return parent.name ) return "" ) exportModelInfoToCSV "your_file_path.csv" ``` 在上述脚本中,您需要将 `"your_file_path.csv"` 替换为您实际想要保存 CSV 文件的路径。 此脚本假设您已经选择了要导出信息的模型。并且,对于获取材质和贴图的部分,可能需要根据您的实际材质设置进行适当的调整和处理,以确保获取到准确和有用的信息。 [2024-10-07 21:28:05 | AI写代码神器 | 445点数解答]

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