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编写程序,模拟猫狗大战,要求: (1)可创建多个猫和狗的对象,并初始化每只猫和狗(包括昵称、品种、攻击力、生命值等属性)。 (2)猫可以攻击狗,狗的生命值会根据猫的攻击力而下降;同理狗可以攻击猫,猫的生命值会根据狗的攻击力而下降。 (3)猫和狗可以通过吃来增加自身的生命值。 (4)当生命值小于等于0时,表示已被对方杀死。

```python import random class Animal: def __init__(self, name, species, attack_power, health): self.name = name self.species = species self.attack_power = attack_power self.health = health def attack(self, opponent): damage = random.randint(1, self.attack_power) print(f"{self.species} {self.name} attacks {opponent.species} {opponent.name} for {damage} damage.") opponent.health -= damage def eat(self): self.health += 10 print(f"{self.species} {self.name} eats and gains 10 health points. Current health: {self.health}") def is_alive(self): return self.health > 0 # Create cats and dogs cat1 = Animal("Fluffy", "Cat", 5, 50) cat2 = Animal("Whiskers", "Cat", 7, 60) dog1 = Animal("Buddy", "Dog", 6, 55) dog2 = Animal("Max", "Dog", 8, 70) # Start the battle while cat1.is_alive() and (dog1.is_alive() or dog2.is_alive()): if dog1.is_alive(): cat1.attack(dog1) elif dog2.is_alive(): cat1.attack(dog2) if dog1.is_alive(): dog1.attack(cat1) elif dog2.is_alive(): dog2.attack(cat1) # Cats eat to regain health cat1.eat() cat2.eat() # Check if any animals are dead if not cat1.is_alive(): print("Cat Fluffy is dead.") if not cat2.is_alive(): print("Cat Whiskers is dead.") if not dog1.is_alive(): print("Dog Buddy is dead.") if not dog2.is_alive(): print("Dog Max is dead.") ``` 这个程序模拟了猫狗大战的情况,每只猫和狗可以攻击对方并减少对方的生命值,同时也可以吃东西增加自己的生命值。当某只动物的生命值小于等于0时,表示该动物已被杀死。您可以根据需要调整每只猫和狗的属性和攻击方法。 [2024-11-12 16:17:42 | AI写代码神器 | 1149点数解答]

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