<!DOCTYPE html> <html> <body style="background: #1a1a1a; margin: 0; display: flex; justify-content: center; align-items: center; height: 100vh; touch-action: none;"> <canvas id="hexCanvas"></canvas> <script> const canvas = document.getElementById('hexCanvas'); const ctx = canvas.getContext('2d'); let isInteracting = false; let lastPos = { x: 0, y: 0 }; // 高清屏适配 const DPR = window.devicePixelRatio || 1; function resizeCanvas() { const width = window.innerWidth * 0.8; const height = win


urrentRotationSpeed; requestAnimationFrame(animate); } let rotation = 0; animate(); </script> </body> </html> 这段代码实现了一个交互式的六边形动画,用户可以通过鼠标或触摸来旋转六边形。代码中使用了Canvas API来绘制六边形,并且通过动态颜色和发光效果增强了视觉效果。 代码优化建议: 1. 性能优化:在`animate`函数中,使用`ctx.fillRect`来清除画布时,可以考虑使用`ctx.clearRect`,因为它比`fillRect`更高效。 2. 颜色计算优化:`getDynamicColors`函数中的颜色计算可以缓存一些三角函数的结果,避免重复计算。 3. 事件处理优化:在触摸事件处理中,可以添加`passive: true`选项以提高滚动性能。 额外需要注意的逻辑点: 1. 设备像素比(DPR):确保在高分辨率屏幕上正确缩放Canvas,避免模糊。 2. 旋转速度的阻尼效果:确保在没有用户交互时,旋转速度平滑地恢复到基础速度。 3. 颜色相位更新:确保颜色相位`config.colorPhase`的更新不会导致颜色突变,保持动画的平滑性。 [2025-03-04 17:55:05 | AI写代码神器 | 255点数解答]
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