以下是一个简单的无名杀技能代码示例,实现名为“沉默”的技能效果: ```python class Player: def __init__(self, name): self.name = name self.soul_marks = 0 self.skills_active = True def add_soul_mark(self): self.soul_marks += 1 def disable_skills(self): self.skills_active = False def enable_skills(self): self.skills_active = True class SilenceSkill: def __init__(self, owner): self.owner = owner self.soul_marks = 3 def game_start(self, players): for player in players: if player != self.owner: player.add_soul_mark() def turn_start(self, players): for player in players: if player.soul_marks > 0 and player != self.owner: player.disable_skills() def turn_end(self, players): for player in players: if player.soul_marks > 0 and player != self.owner: player.enable_skills() # 示例使用 player1 = Player("Player1") player2 = Player("Player2") player3 = Player("Player3") players = [player1, player2, player3] silence_skill = SilenceSkill(player1) silence_skill.game_start(players) # 模拟回合开始 silence_skill.turn_start(players) print(f"{player2.name} 技能状态: {player2.skills_active}") # 输出: Player2 技能状态: False # 模拟回合结束 silence_skill.turn_end(players) print(f"{player2.name} 技能状态: {player2.skills_active}") # 输出: Player2 技能状态: True ``` 代码说明: 1. `Player` 类表示一个玩家,包含玩家的名字、魂标记数量以及技能是否激活的状态。 2. `SilenceSkill` 类表示“沉默”技能,包含技能的拥有者和魂标记数量。 3. `game_start` 方法在游戏开始时为其他玩家添加魂标记。 4. `turn_start` 方法在拥有者的回合开始时禁用其他拥有魂标记玩家的技能。 5. `turn_end` 方法在拥有者的回合结束时重新激活其他玩家的技能。 需要注意的逻辑点: 1. 确保在游戏开始时正确地为其他玩家添加魂标记。 2. 在回合开始和结束时正确处理技能的禁用和激活。 3. 确保技能效果仅在拥有者的回合内生效。 [2025-03-15 19:29:30 | AI写代码神器 | 561点数解答]