# 三国杀技能代码实现:摸牌阶段增加血量上限并恢复血量 下面是一个实现该技能的Python代码示例,模拟三国杀游戏中的技能效果: ```python class Player: def __init__(self, name, max_hp=4, hp=4): self.name = name self.max_hp = max_hp self.hp = hp self.skills = [] def add_skill(self, skill): self.skills.append(skill) def draw_phase(self): print(f"{self.name}进入摸牌阶段") for skill in self.skills: if skill.name == "血量成长": skill.activate(self) # 正常摸牌逻辑... print(f"{self.name}摸牌阶段结束") class Skill: def __init__(self, name, skill_type): self.name = name self.skill_type = skill_type # "锁定技"或"主动技" def activate(self, player): pass class HpGrowthSkill(Skill): def __init__(self): super().__init__("血量成长", "锁定技") def activate(self, player): player.max_hp += 1 player.hp = min(player.hp + 1, player.max_hp) print(f"{player.name}触发【血量成长】技能:") print(f"血量上限+1 (当前:{player.max_hp})") print(f"恢复1点血量 (当前:{player.hp}/{player.max_hp})") # 使用示例 player = Player("刘备") player.add_skill(HpGrowthSkill()) print(f"初始状态: {player.hp}/{player.max_hp} HP") player.draw_phase() print(f"摸牌后状态: {player.hp}/{player.max_hp} HP") ``` 代码说明: 1. 定义了`Player`类表示玩家,包含血量上限(max_hp)和当前血量(hp)属性 2. `Skill`类是技能基类,`HpGrowthSkill`实现具体的血量成长技能 3. 摸牌阶段(`draw_phase`)会自动触发锁定技效果 4. 技能效果:增加1点血量上限并恢复1点血量(不超过新上限) 三条额外需要注意的逻辑点: 1. 血量恢复时应确保不超过新的血量上限 2. 锁定技在对应阶段会自动触发,不需要玩家主动选择 3. 技能效果应在摸牌前触发,符合"摸牌阶段"的时机 [2025-04-03 13:43:12 | AI写代码神器 | 546点数解答]