以下是一个基于无名杀框架的"测试"技能代码实现: ```javascript // 测试技能 skills: { ceshi: { trigger: { player: "phaseUse" }, filter: function (event, player) { return player.phase === "出牌阶段" && !player.usedSkill("ceshi"); }, content: function () { let cards = this.player.getCards("h"); if (cards.length === 0) return; this.target = game.choosePlayer("请选择一名角色", this.player, false); if (!this.target) return; this.card = game.chooseCard("请选择一张牌交给" + this.target.name, this.player, "h"); if (!this.card) return; this.type = get.type(this.card); }, log: function () { game.log(this.player, "发动【测试】技能,将", this.card, "交给", this.target); }, effect: function () { this.player.moveCard(this.card, this.target, "h"); let types = ["basic", "equip", "trick"]; let sameTypeCards = game.cards.filter(card => get.type(card) === this.type && !card.isInPlay()); if (sameTypeCards.length > 0) { let drawn = sameTypeCards.slice(0, 2); this.player.gain(drawn, "draw"); game.log(this.player, "摸两张", this.type, "类型的牌:", drawn); } } } } ``` 代码说明: 1. 技能在出牌阶段触发,且每回合限一次 2. 玩家选择一名目标角色和一张手牌 3. 根据所选牌的类型(基本牌/装备牌/锦囊牌)摸两张相同类型的牌 4. 使用game.log记录技能发动过程 需要注意的逻辑点: 1. 需要确保牌堆中有足够数量的同类型牌可供抽取 2. 技能发动失败时应有适当的反馈提示 3. 移动牌和摸牌的操作需要正确处理牌堆状态变化 [2025-04-17 06:09:54 | AI写代码神器 | 453点数解答]