以下是一个基于无名杀扩展的"自书"技能实现代码示例,使用JavaScript编写: ```javascript // 自书技能实现 const ziShu = { name: "自书", skills: { // 回合外获得牌标记 markCards: function (player, event, cards) { if (player.isMyTurn()) return; if (!player.storage.ziShuCards) { player.storage.ziShuCards = []; } player.storage.ziShuCards = player.storage.ziShuCards.concat(cards); }, // 回合结束时弃置标记的牌 discardMarkedCards: function (player) { if (!player.storage.ziShuCards || player.storage.ziShuCards.length === 0) return; const game = player.game; game.discardCards(player.storage.ziShuCards, player); player.storage.ziShuCards = []; }, // 回合内非技能获得牌时摸牌 drawExtraCard: function (player, event, cards) { if (!player.isMyTurn()) return; if (event.skill && event.skill.name === this.name) return; const game = player.game; game.drawCards(1, player); } }, // 技能事件监听 events: { // 获得牌时触发 onGainCard: function (player, event, cards) { this.skills.markCards(player, event, cards); this.skills.drawExtraCard(player, event, cards); }, // 回合结束时触发 onPhaseEnd: function (player, phase) { if (phase === "end") { this.skills.discardMarkedCards(player); } } } }; // 将技能添加到角色或扩展中 game.createSkill(ziShu); ``` 代码说明: 1. `markCards`函数处理回合外获得牌的标记 2. `discardMarkedCards`函数在回合结束时弃置标记的牌 3. `drawExtraCard`函数处理回合内非技能获得牌时的额外摸牌 4. 通过事件监听器`onGainCard`和`onPhaseEnd`触发相应逻辑 三条额外需要注意的逻辑点: - 需要确保`player.storage.ziShuCards`在角色切换或游戏重置时被正确清理 - 需要考虑牌获得来源的判定逻辑是否准确,避免误判技能来源 - 需要处理同时获得多张牌时的事件触发次数问题 [2025-07-17 04:18:54 | AI写代码神器 | 563点数解答]