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在minecraft中写出一个模组,需要有以下功能: 1.按下k键可以打开一个界面,上面有一个按钮,按钮上写着文字“宣传”,如果按下按钮,就自动在聊天栏里面发送“111”

要在Minecraft中创建一个模组,实现你所描述的功能,可以使用Minecraft Forge进行开发。下面是一个简单的示例代码,展示如何实现按下“K”键打开一个界面,并在界面中显示一个按钮,如果点击该按钮则发送“111”到聊天栏中。 1. 创建Mod主类 ```java package com.example.yourmod; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.event.CreativeModeTabEvent; import net.minecraftforge.event.EventPriority; import net.minecraftforge.event.EntityJoinWorldEvent; import net.minecraftforge.event.InputEvent; import net.minecraftforge.event.RegisterCommandsEvent; import net.minecraftforge.event.entity.player.PlayerInteractEvent; import net.minecraftforge.event.server.ServerStartingEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent; import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent; import net.minecraftforge.fml.event.lifecycle.FMLDedicatedServerSetupEvent; import net.minecraftforge.fml.event.lifecycle.FMLPreInitializationEvent; import net.minecraftforge.fml.event.lifecycle.FMLServerStartingEvent; import net.minecraftforge.fml.event.lifecycle.FMLServerStoppingEvent; import net.minecraftforge.fml.event.lifecycle.FMLSetupEvent; import net.minecraftforge.fml.event.lifecycle.FMLUIModSetupEvent; import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent; import net.minecraftforge.fml.event.lifecycle.FMLSyncPlayerDataEvent; import net.minecraftforge.fml.network.NetworkEvent; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.screen.Screen; import net.minecraft.client.gui.widget.button.Button; import net.minecraft.util.text.StringTextComponent; import net.minecraft.util.text.TextComponent; import net.minecraftforge.api.distmarker.OnlyIn; import net.minecraftforge.event.entity.player.PlayerEvent; import net.minecraftforge.eventbus.api.EventPriority; @Mod("yourmodid") public class YourMod { public YourMod() { // Register the client setup method for this mod MinecraftForge.EVENT_BUS.register(this); } @SubscribeEvent public void onKeyInput(InputEvent.KeyInputEvent event) { if (event.getKey() == Keyboard.KEY_K) { Minecraft.getInstance().setScreen(new YourCustomScreen()); } } } ``` 2. 创建自定义界面(Screen) ```java import net.minecraft.client.gui.screen.Screen; import net.minecraft.client.gui.widget.button.Button; import net.minecraft.util.text.StringTextComponent; public class YourCustomScreen extends Screen { protected YourCustomScreen() { super(new StringTextComponent("Custom Screen")); } @Override protected void init() { super.init(); this.addButton(new Button(this.width / 2 - 50, this.height / 2 - 10, 100, 20, new StringTextComponent("宣传"), button -> { Minecraft.getInstance().player.sendMessage(new StringTextComponent("111"), Minecraft.getInstance().player.getUUID()); this.onClose(); // Close the screen after sending message })); } @Override public void onClose() { super.onClose(); Minecraft.getInstance().setScreen(null); } } ``` 3. 注册事件和输入 确保在`YourMod`类中注册事件,以便在按下K键时打开自定义界面。这部分已经在上面的代码中示范了。 4. 构建与测试 以上示例代码只是一个起点,实际开发中,还是需要一些额外的步骤去完成模组的构建与测试。确保你已经设置好Minecraft Forge开发环境,并进行相应的编译和测试。 注意事项 1. 确保导入所有所需的Forge库。 2. 替换 `"yourmodid"` 为你希望使用的模组ID。 3. 略微调整样式和布局以适应游戏美感。 4. 此代码未经过全面测试,仅供参考,可能需要根据具体的Minecraft版本进行调整。 通过以上步骤,你就可以实现按下K键打开界面并发送消息的功能。希望对你有所帮助! [2024-08-16 16:18:45 | AI写代码神器 | 2564点数解答]

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