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帮我用there.js做一个具有近大远小的平面

Sure! Here is an example of how you can use Three.js to create a plane that appears to be bigger in the foreground and smaller in the background: ```html <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Three.js Plane Example</title> <style> body { margin: 0; } canvas { display: block; } </style> </head> <body> <script src="https://threejs.org/build/three.js"></script> <script> // Set up scene, camera, and renderer const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); camera.position.z = 5; const renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); // Create a plane const geometry = new THREE.PlaneGeometry(5, 5, 5); const material = new THREE.MeshBasicMaterial({ color: 0x00ff00, side: THREE.DoubleSide }); const plane = new THREE.Mesh(geometry, material); scene.add(plane); // Render the scene function animate() { requestAnimationFrame(animate); plane.rotation.x += 0.01; plane.rotation.y += 0.01; renderer.render(scene, camera); } animate(); </script> </body> </html> ``` This code creates a simple scene with a green plane that appears to be bigger in the foreground and smaller in the background as it rotates. You can customize the size and color of the plane by changing the parameters in the `THREE.PlaneGeometry` and `THREE.MeshBasicMaterial` constructors. [2024-12-16 11:04:34 | AI写代码神器 | 1115点数解答]

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