skill={ trigger:{ global:"useCard1", }, audio:2, forced:true, firstDo:true, filter:function(event,player,card){ if(get.color(event.card)!='black') return false; return event.card.name=='nanman'&&player!=event.player||event.card.name=='wanjian'&&player!=event.player||event.card.name=='taoyuan'&&player.hp<player.maxHp||event.card.name=='wugu'; }, content:function(){}, mod:{ targetEnabled:function(card){ if((get.type(ca


这段代码看起来是一个对象 `skill` 的定义,包含了一些属性和方法。 `trigger` 部分定义了一个全局的触发条件 `useCard1` 。 `audio` 被设置为 2 ,`forced` 和 `firstDo` 被设置为 `true` 。 `filter` 是一个函数,用于根据一些条件判断是否满足过滤条件,例如卡片的颜色、名称以及玩家的相关属性。 `content` 是一个未具体实现的函数。 `mod` 中的 `targetEnabled` 函数根据卡片的类型和颜色来决定是否可用。 额外需要注意的逻辑点: 1. 确认函数中调用的 `get.color` 、`get.type` 等函数的具体实现和功能。 2. 注意不同属性之间的逻辑关系以及它们在整个代码中的作用。 3. 考虑代码的可扩展性和维护性,以便后续的修改和添加功能。 [2025-02-01 13:23:26 | AI写代码神器 | 211点数解答]
相关提问
- skill={ trigger:{ global:"useCard1", }, audio:2, forced:true, firstDo:true, filter:function(event,player,card){ if(get.color(event.card)!='black') return false; return event.card.name=='nanman'&&player!=event.player||event.card.name=='wanjian'&&player!=event.player||event.card.name=='taoyuan'&&player.hp<player.maxHp||event.card.name=='wugu'; }, content:function(){}, mod:{ targetEnabled:function(card){ if((get.type(ca(211点数解答 | 2025-02-01 13:23:26)182
- skill={ audio:2, trigger:{ player:["loseEnd","changeHp"], }, forced:true, filter:function (event,player){ return (player.countCards('h')<Math.min(3,player.maxHp-player.hp)); }, content:function (){ player.draw(Math.min(3,player.maxHp-player.hp)-player.countCards('h')); }, ai:{ noh:true, skillTagFilter:function (player,tag){ if(tag=='noh'&&player.maxHp-player.hp<player.countCards('h')){ return (331点数解答 | 2025-07-01 12:15:43)73
- jingyu: { audio: 2, trigger: { global: ["useskill", "logskillbegin", "usecard", "respond"], }, filter(event, player) { if (["global", "equip"].includes(event.type)) return false; let skill = event.sourceskill || event.skill; if (!skill || skill === "jingyu") return false; let info = get.info(skill); while (true) { if (!info || info.charlotte || info.equipskill) return false; if (info && !info.sourceskill) break; skill = info.sourceskill; info = get.info((15点数解答 | 2024-06-06 17:40:23)258
- skill={ trigger:{ player:"shaBegin", }, direct:true, filter:function (event,player){ return event.target.hp>0&&event.target.countCards('he')>0; }, audio:2, logTarget:"target", content:function (){ 'step 0' player.choosePlayerCard(trigger.target,'he', [1,Math.min(trigger.target.countCards('he'),trigger.target.hp)],get.prompt('pojun',trigger.target)); 'step 1' if(result.bool&&result.links.length){ player.logSkill('xinpojun'); if(trigger.target.storage.xinpojun2){ trigger.target.storage.xinpojun2=t(288点数解答 | 2025-07-06 23:39:34)77
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- skill={ trigger:{ player:"shaBegin", }, direct:true, filter:function (event,player){ return event.target.hp>0&&event.target.countCards('he')>0; }, audio:2, logTarget:"target", content:function (){ 'step 0' player.choosePlayerCard(trigger.target,'he', [1,Math.min(trigger.target.countCards('he'),trigger.target.hp)],get.prompt('pojun',trigger.target)); 'step 1' if(result.bool&&result.links.length){ (286点数解答 | 2025-07-06 23:35:52)80
- skill={ trigger:{ source:"damageBefore", }, forced:true, audio:2, priority:16, check:function (){return false;}, content:function (){ trigger.cancel(); var ex=0; if(trigger.card&&trigger.card.name=='sha'){ if(player.hasSkill('jiu')) ex++; if(player.hasSkill('luoyi2')) ex++; if(player.hasSkill('reluoyi2')) ex++; } trigger.player.loseHp(trigger.num+ex); }, ai:{ jueqing:tr(101点数解答 | 2025-07-01 12:07:54)72
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- skill={ audio:2, trigger:{ global:"phaseBefore", player:"enterGame", }, forced:true, filter:function(event,player){ return (event.name!='phase'||game.phaseNumber==0); }, content:function(){ 'step 0' var cards=player.getCards('h'); player.addGaintag(cards,'dcshuangjia_tag'); }, mod:{ ignoredHandcard:function(card,player){ if(card.hasGaintag('dcshuangjia_tag')){ return true; (165点数解答 | 2025-05-24 04:46:03)103
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- skill={ audio:"ext:我的扩展:2", trigger:{ player:"damageEnd", }, filter:function(event,player){ for(var i of lib.skill.谋攻.derivation){ if(!player.hasSkill(i,null,null,false)) return true; } return false; }, forced:true, content:function(){ for(var i of lib.skill.谋攻.derivation){ if(!player.hasSkill(i,null,null,false)){ randomGets(result.cards.length) player.addSkillLog(i); (589点数解答 | 2025-08-14 11:20:36)38
- skill={ audio:"ext:我的扩展:2", trigger:{ player:"damageEnd", }, filter:function(event,player){ for(var i of lib.skill.谋攻.derivation){ if(!player.hasSkill(i,null,null,false)) return true; } return false; }, forced:true, content:function(){ for(var i of lib.skill.谋攻.derivation){ if(!player.hasSkill(i,null,null,false)){ randomGets(result.cards.length) player.addSkillLog(i); (692点数解答 | 2025-08-14 11:22:49)43