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<!DOCTYPE html> <html lang="zh"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>咒术回战人生模拟</title> <style> body { font-family: 'Helvetica Neue', Arial, sans-serif; background: #f0f4f8; padding: 10px; max-width: 360px; margin: 0 auto; color: #333; } .card { background: white; border-radius: 12px;

我注意到你的代码片段不完整,在JavaScript部分结尾处被截断了。我来帮你分析并完善这个咒术回战人生模拟游戏的代码。 当前代码已完成的部分: 1. 创建了基本的HTML结构,包含主界面、角色、背包和社交四个屏幕 2. 定义了CSS样式,使界面具有卡片式设计 3. 初始化了游戏状态对象gameState 4. 开始编写屏幕切换函数showScreen 需要完善的部分: ```javascript // 继续完成showScreen函数 function showScreen(screen) { // 隐藏所有屏幕 document.getElementById('main-screen').classList.add('hidden'); document.getElementById('character-screen').classList.add('hidden'); document.getElementById('inventory-screen').classList.add('hidden'); document.getElementById('social-screen').classList.add('hidden'); // 显示选中的屏幕 switch(screen) { case 'main': document.getElementById('main-screen').classList.remove('hidden'); updateMainScreen(); break; case 'character': document.getElementById('character-screen').classList.remove('hidden'); updateCharacterScreen(); break; case 'inventory': document.getElementById('inventory-screen').classList.remove('hidden'); updateInventoryScreen(); break; case 'social': document.getElementById('social-screen').classList.remove('hidden'); updateSocialScreen(); break; } } // 更新主屏幕内容 function updateMainScreen() { const contentDiv = document.getElementById('game-content'); contentDiv.innerHTML = ` <div style="display: flex; align-items: center; margin-bottom: 15px;"> <div class="character-avatar">${gameState.name.charAt(0)}</div> <div> <h3>${gameState.name}</h3> <p>年龄: ${gameState.age}岁 | 所在地: ${gameState.location}</p> </div> </div> <p>当前时间: ${gameState.currentYear}年${gameState.currentMonth}月</p> <button class="option-btn" onclick="nextMonth()">⏭️ 下个月</button> <button class="option-btn" onclick="randomEvent()">🎲 随机事件</button> `; } // 更新角色屏幕 function updateCharacterScreen() { const detailsDiv = document.getElementById('character-details'); detailsDiv.innerHTML = ` <p><strong>姓名:</strong> ${gameState.name}</p> <p><strong>年龄:</strong> ${gameState.age}岁</p> <p><strong>性别:</strong> ${gameState.gender}</p> <p><strong>外貌:</strong> ${gameState.appearance}</p> <p><strong>天赋:</strong> ${gameState.talent}</p> <p><strong>血统纯度:</strong> ${gameState.bloodPurity}%</p> <p><strong>咒力量:</strong> ${gameState.cursedEnergy}</p> <p><strong>压力:</strong> ${gameState.stress}</p> <p><strong>混沌值:</strong> ${gameState.chaos}</p> `; } // 更新背包屏幕 function updateInventoryScreen() { const itemsDiv = document.getElementById('inventory-items'); if (gameState.inventory.length === 0) { itemsDiv.innerHTML = '<p>背包空空如也</p>'; } else { itemsDiv.innerHTML = gameState.inventory.map(item => `<div style="padding: 8px; border-bottom: 1px solid #eee;">${item}</div>` ).join(''); } } // 更新社交屏幕 function updateSocialScreen() { const relationsDiv = document.getElementById('social-relations'); relationsDiv.innerHTML = gameState.relationships.map(rel => ` <div style="margin-bottom: 10px;"> <p><strong>${rel.name}</strong> (${rel.role})</p> <p>亲密度: ${rel.intimacy}/100</p> </div> `).join(''); } // 时间推进到下个月 function nextMonth() { gameState.turn++; gameState.currentMonth++; if (gameState.currentMonth > 12) { gameState.currentMonth = 1; gameState.currentYear++; gameState.age++; } updateMainScreen(); } // 随机事件触发 function randomEvent() { const events = [ { text: "你发现了一本古老的咒术书", effect: () => { gameState.cursedEnergy += 5; } }, { text: "遇到了一只低级咒灵", effect: () => { gameState.stress += 10; } }, { text: "结识了新的朋友", effect: () => { gameState.relationships.push({ name: "新朋友", role: "同学", intimacy: 50 }); }}, { text: "什么都没发生", effect: () => {} } ]; const randomEvent = events[Math.floor(Math.random() * events.length)]; randomEvent.effect(); alert(randomEvent.text); updateMainScreen(); } // 初始化游戏 showScreen('main'); ``` 三条额外需要注意的逻辑点: 1. 游戏状态管理应考虑使用更结构化的方式,如Redux或Vuex,特别是当游戏复杂度增加时 2. 随机事件系统可以扩展为基于概率的权重系统,而不是简单的平均随机 3. 界面更新应考虑性能优化,避免频繁的DOM操作,可以使用虚拟DOM技术 [2025-05-14 23:57:32 | AI写代码神器 | 1226点数解答]

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