% 主函数 function main() clear global ar pin infile = 'bb-amp_pha.dat'; [tmp1, ha, hp, ea, ep] = textread(infile, '%s%f%f%f%f'); n = length(ha); xs = ones(1, n); xt = ones(1, n); xu = ones(1, n); qsave = zeros(n, 3); % 参数范围 s_range = [1e-5, 5e-5]; t_range = [3e-6,5e-6]; u_range = [1e-9, 1.5e-8]; % 常青藤优化算法参数 max_iters = 200; % 最大迭代次数 population_size = 800; % 常青藤种群大小 ivy_growth_rate = 0.3; % 常青藤生长率(新增个体比例) ivy_decay_rat


e = 0.7; % 常青藤腐蚀率(移除个体比例) exploration_rate = 0.3; % 探索概率(选择非最优个体的概率) % 初始化常青藤种群 [ivy, q, p, error] = initialize_ivy(population_size, s_range, t_range, u_range); % 迭代优化 for iter = 1:max_iters % 评估适应度函数 fitness = evaluate_fitness(ha, hp, ea, ep, q, p, error); % 保存当前迭代中最优解 [best_fitness, best_index] = min(fitness); best_ivy = ivy(:, best_index); best_q = q(:, best_index); best_p = p(:, best_index); % 保存每次迭代中最优解 qsave(iter, 1) = best_q(1); qsave(iter, 2) = best_q(2); qsave(iter, 3) = best_q(3); % 输出当前最优解的适应度值 disp(['Iteration: ', num2str(iter), ' Best Fitness: ', num2str(best_fitness)]); % 常青藤生长和腐蚀 [new_ivy, new_q, new_p] = grow_and_decay_ivy(ivy, q, p, ivy_growth_rate, e); % 探索非最优解 explore_ivy = explore_ivy(ivy, exploration_rate); % 更新常青藤种群 ivy = [best_ivy, new_ivy, explore_ivy]; q = [best_q, new_q, zeros(size(explore_ivy, 2), 3)]; p = [best_p, new_p, zeros(size(explore_ivy, 2), 3)]; % 交叉和变异 ivy = crossover(ivy); ivy = mutation(ivy); end % 保存结果 save_result(qsave); end [2024-12-05 22:53:20 | AI写代码神器 | 930点数解答]
- % 主函数 function main() clear global ar pin infile = 'bb-amp_pha.dat'; [tmp1, ha, hp, ea, ep] = textread(infile, '%s%f%f%f%f'); n = length(ha); xs = ones(1, n); xt = ones(1, n); xu = ones(1, n); qsave = zeros(n, 3); % 参数范围 s_range = [1e-5, 5e-5]; t_range = [3e-6,5e-6]; u_range = [1e-9, 1.5e-8]; % 常青藤优化算法参数 max_iters = 200; % 最大迭代次数 population_size = 800; % 常青藤种群大小 ivy_growth_rate = 0.3; % 常青藤生长率(新增个体比例) ivy_decay_rat(930点数解答 | 2024-12-05 22:53:20)131
- https://www.n.cn/?src=360ai_mso_aibox_online&s_type=l&q=%3C!doctype%20html%3E%20%3Chtml%20lang%3D%22zh-cn%22%3E%20%3Chead%3E%20%3Cmeta%20charset%3D%22utf-8%22%3E%20%3Cmeta%(92点数解答 | 2025-07-18 18:23:11)52
- clear all; clc; % 常量定义 epsilon0 = 8.854187817e-12; % 真空介电常数 (f/m) mu0 = 4*pi*1e-7; % 真空磁导率 (h/m) q1 = single(1e-7); % 每个电荷的电量 (库伦) r1 = single(0.1); r2 = single(0.02); d = single(0.16); c = single(299792458); % 光速 (m/s) % 时间参数 t = linspace(0, 1, 2000); % 时间向量 (秒),减少时间步长 % 创建空间网格,降低分辨率 [x, y, z_grid] = meshgrid(linspace(-10, 10, 44), linspace(-10, 10, 44), linspace(-10, 10, 44)); % 初始化电场数组 e_total_x = zeros(size(x), 'single'); e_total_y = zeros(size(y), 'single(1099点数解答 | 2024-11-11 19:42:27)148
- 用c++建立一个简单的大学管理系统。 其中有学生和职工,职工中有教师,学生中有助教。 person虚基类 姓名(name), 唯一标识符(id),输出函数(show) employee类 新增:部门(dept),薪水(salary),输出函数(show) student类 新增:专业(major),年级(level),输出函数(show) teacher类 新增:职称(title),输出函数(show) assistant类 新增:输出函数(show) 要求:teacher类继承职工类,assistant类继承employee类和student类,employee类继承person虚基类,student继承person虚基类 在main函数中使用这些类。(1014点数解答 | 2024-05-29 18:22:53)233
- 用c++建立一个简单的大学管理系统。 其中有学生和职工,职工中有教师,学生中有助教。 person虚基类 姓名(name), 唯一标识符(id),输出函数(show) employee类 新增:部门(dept),薪水(salary),输出函数(show) student类 新增:专业(major),年级(level),输出函数(show) teacher类 新增:职称(title),输出函数(show) assistant类 新增:输出函数(show) 要求:teacher类继承职工类,assistant类继承employee类和student类,employee类继承person虚基类,student继承person虚基类 在main函数中使用这些类。(1431点数解答 | 2024-05-29 18:23:32)233
- skill={ audio:2, trigger:{ player:["loseEnd","changeHp"], }, forced:true, filter:function (event,player){ return (player.countCards('h')<Math.min(3,player.maxHp-player.hp)); }, content:function (){ player.draw(Math.min(3,player.maxHp-player.hp)-player.countCards('h')); }, ai:{ noh:true, skillTagFilter:function (player,tag){ if(tag=='noh'&&player.maxHp-player.hp<player.countCards('h')){ return (331点数解答 | 2025-07-01 12:15:43)70
- <?xml version="1.0" encoding="UTF-8" standalone="no"?> <!-- 名称:Chinese Game Dat (Simplified) - NES 作者:kingstar666,money_114,xiong_online 游戏数:1457 更新记录: {updateInfo} --> <dat xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="datas.xsd"> <configuration> <datName>Chinese Game Dat (Simplified) - NES</datName> <imFolder>Chinese Games - NES</imFolder> <datVersion>25213174</datVersion> <system>Nintendo - Nintendo Entertainment System</system> <screenshot(198点数解答 | 2025-08-09 11:19:54)33
- content() { "step 0"; player.loseHp(); event.target = trigger.player; "step 1"; event.addIndex = 0; var list = [], num = target.countCards("h") - player.countCards("h"); event.num = num; if (num > 0 && target.countCards("h") > 0) list.push("令其弃置" + get.cnNumber(num) + "张手牌"); else event.addIndex++; if (target.hp > player.hp) list.push("令其失去" + get.cnNumber(target.hp - player.hp) + "点体力"); if (!lis(313点数解答 | 2025-05-28 16:03:47)108
- def predict(self, pixel_values): batch_size = pixel_values.shape[0] input_ids = np.zeros((batch_size, 1), dtype='int32') attention_mask = np.ones(input_ids.shape, dtype='int32') out_encoder = self.recognition_encoder_model.infer([pixel_values],[(batch_size,3,224,560)])[0][:batch_size*126*1024].reshape(batch_size,126,1024) past_key_values = none stop = false unfinished_sequences = np.ones(1, dtype='int32') cycles = 0 while no(1105点数解答 | 2024-08-01 16:59:13)188
- skill={ trigger:{ player:"shaBegin", }, direct:true, filter:function (event,player){ return event.target.hp>0&&event.target.countCards('he')>0; }, audio:2, logTarget:"target", content:function (){ 'step 0' player.choosePlayerCard(trigger.target,'he', [1,Math.min(trigger.target.countCards('he'),trigger.target.hp)],get.prompt('pojun',trigger.target)); 'step 1' if(result.bool&&result.links.length){ (286点数解答 | 2025-07-06 23:35:52)72
- skill={ trigger:{ player:"shaBegin", }, direct:true, filter:function (event,player){ return event.target.hp>0&&event.target.countCards('he')>0; }, audio:2, logTarget:"target", content:function (){ 'step 0' player.choosePlayerCard(trigger.target,'he', [1,Math.min(trigger.target.countCards('he'),trigger.target.hp)],get.prompt('pojun',trigger.target)); 'step 1' if(result.bool&&result.links.length){ player.logSkill('xinpojun'); if(trigger.target.storage.xinpojun2){ trigger.target.storage.xinpojun2=t(288点数解答 | 2025-07-06 23:39:34)71
- 集合以上所有指令和之前长传文件,给我写一段无名杀技能代码。要详细逻辑缜密高级,最好正确。详细,仔细,详细再仔细,优化,绝对确保语法和格式的正确。 结构格式分析推翻分析超越,格式鬼斧神工。 技能代码基础框架(完全按照)(严格按照此格式)(严格规划格式) skill={ audio:0, audioname:[], enable:"chooseToUse", filterCard:function(card){return true;}, viewAs:{name:""}, viewAsFilter:function(player){return true;}, prompt:"技能描述", check:function(card){return true;}, ai:{ threaten:1.0, basic:{ useful:function(card,i){return 0;}, value:function(card,player,(469点数解答 | 2025-04-05 11:37:06)118