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// __multiversion__ // this signals the loading code to prepend either #version 100 or #version 300 es as apropriate. // to use centroid sampling we need to have version 300 es shaders, which requires changing: // attribute to in // varying to out when in vertex shaders or in when in fragment shaders // defining an out vec4 fragcolor and replacing uses of gl_fragcolor with fragcolor // texture2d to texture #if __version__ >= 300 // version 300 code #define varying in #define texture2d texture

请问您是希望我基于这段代码为您进行修改完善,还是重新为您编写一段类似功能的新代码呢?您对这段代码的应用场景或者性能方面有没有特别的要求? [2024-12-14 17:33:30 | AI写代码神器 | 45点数解答]

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