the resource https://jstatic.3.cn/common/cart/h5_deal_addcart.v1.3.js?t=20230724 was preloaded using link preload but not used within a few seconds from the window's load event. please make sure it has an appropriate `as` value and it is preloaded intentionally.


这段话的意思是:资源“https://jstatic.3.cn/common/cart/h5_deal_addcart.v1.3.js?t=20230724”通过链接预加载,但在窗口加载事件后的几秒钟内未被使用。请确保它具有适当的“as”值,并且是有意预加载的。 这通常是在网页性能优化或开发过程中出现的提示信息,可能表示该资源的预加载配置存在问题,需要进行检查和调整以优化网页的加载性能。 [2024-11-11 14:49:09 | AI写代码神器 | 114点数解答]
相关提问
- the resource https://jstatic.3.cn/common/cart/h5_deal_addcart.v1.3.js?t=20230724 was preloaded using link preload but not used within a few seconds from the window's load event. please make sure it has an appropriate `as` value and it is preloaded intentionally.(114点数解答 | 2024-11-11 14:49:09)161
- using communication_protocols; using FTS_F02391A; using NLog; using ScottPlot.Plottable; using Sunny.UI; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace 窗体界面设计 { public partial class FormHome : UIPage { private readonly DataLogger Log1;//波形图数据记录器 bool bViewSlide = false(562点数解答 | 2025-07-09 16:57:56)66
- + make tini-static Scanning dependencies of target tini-static [100%] Building C object CMakeFiles/tini-static.dir/src/tini.c.o Linking C executable tini-static /usr/bin/ld: cannot find -lc collect2: error: ld returned 1 exit status make[3]: *** [tini-static] Error 1 make[2]: *** [CMakeFiles/tini-static.dir/all] Error 2 make[1]: *** [CMakeFiles/tini-static.dir/rule] Error 2 make: *** [tini-static] Error 2 error: Bad exit status from /var/tmp/rpm-tmp.0XoVnu (%build)(264点数解答 | 2025-05-24 02:02:15)149
- + make tini-static Scanning dependencies of target tini-static [100%] Building C object CMakeFiles/tini-static.dir/src/tini.c.o Linking C executable tini-static /usr/bin/ld: cannot find -lc collect2: error: ld returned 1 exit status make[3]: *** [tini-static] Error 1 make[2]: *** [CMakeFiles/tini-static.dir/all] Error 2 make[1]: *** [CMakeFiles/tini-static.dir/rule] Error 2 make: *** [tini-static] Error 2 error: Bad exit status from /var/tmp/rpm-tmp.0XoVnu (%build)(571点数解答 | 2025-05-24 02:03:08)106
- skill={ trigger:{ global:"useCard1", }, audio:2, forced:true, firstDo:true, filter:function(event,player,card){ if(get.color(event.card)!='black') return false; return event.card.name=='nanman'&&player!=event.player||event.card.name=='wanjian'&&player!=event.player||event.card.name=='taoyuan'&&player.hp<player.maxHp||event.card.name=='wugu'; }, content:function(){}, mod:{ targetEnabled:function(card){ if((get.type(ca(211点数解答 | 2025-02-01 13:23:26)176
- <?xml version="1.0" encoding="utf-8"?> <ssc> <depth value="2" unit="cm"> <angle name="shiftarray_14" value="0^^23^^0^^22" unit=""/> <angle name="shiftarray_13" value="0^^19^^0^^17" unit=""/> <angle name="shiftarray_12" value="0^^16^^0^^14" unit=""/> <angle name="shiftarray_11" value="0^^11^^0^^11" unit=""/> <angle name="shiftarray_10" value="0^^7^^0^^5" unit=""/> </depth> <depth value="3" unit="cm"> <angle name="shiftarray_14" value="0^^37^^0^^37" unit=""/> <ang(36点数解答 | 2024-10-16 11:27:54)188
- 用python完成一个简单的文档内容查询程序,要求能够查出文档中所有需要的内容的索引。 文档: it is not the critic who counts, not the man who points out how the strong man stumbles, the doer of deeds could have done them better. the credit belongs to the man who is actually in the are 'ns, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, and comes short again and again ;because there is not effort without error and shortcoming; but who does actually strive to do the deeds; who knows the great enthusiasms,(1189点数解答 | 2024-10-21 21:45:05)236
- 完成一个简单的文档内容查询程序,要求能够查出文档中所有需要的内容的索引。 文档: it is not the critic who counts, not the man who points out how the strong man stumbles, the doer of deeds could have done them better. the credit belongs to the man who is actually in the are 'ns, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, and comes short again and again ;because there is not effort without error and shortcoming; but who does actually strive to do the deeds; who knows the great enthusiasms, the gre(261点数解答 | 2024-10-22 15:37:39)256
- 完成一个简单的文档内容查询程序,要求能够查出文档中所有需要的内容的索引。 文档:it is not the critic who counts, not the man who points out how the strong man stumbles, the doer of deeds could have done them better. the credit belongs to the man who is actually in the are 'ns, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, and comes short again and again ;because there is not effort without error and shortcoming; but who does actually strive to do the deeds; who knows the great enthusiasms, the grea(259点数解答 | 2024-10-22 15:41:34)200
- 完成一个简单的文档内容查询程序,要求能够查出文档中所有需要的内容的索引。it is not the critic who counts, not the man who points out how the strong man stumbles, the doer of deeds could have done them better. the credit belongs to the man who is actually in the are 'ns, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, and comes short again and again ;because there is not effort without error and shortcoming; but who does actually strive to do the deeds; who knows the great enthusiasms, the great de(1356点数解答 | 2024-10-24 16:32:26)145
- 给以下代码进行注释: fn czzb a b c=(--已知三点a、b、c,求c点在ab直线上的垂足坐标 ab=b-a; ac=c-a; lab=length ab; lac=length ac; cosct=((dot ab ac)/(lab*lac));--求出cosct abxl=if cosct>=0 then ab/lab;else -1*(ab/lab)--ab的单位向量 lty=abs (lac*cosct);--求出投影长度 xl=lty*abxl;--求出偏移向量 return (a+xl);--返回垂足坐标 ) -- fn qiumianji v1 v2 v3=( -- local chang=length (v3-v1); -- local v0=czzb v1 v3 v2; -- local gao=length (v0-v2) -- local mj=0.5*chang*gao; -- return mj; -- ) fn qiumianji v1 v2 v3=( local a=length (v1-v2); local(324点数解答 | 2024-10-16 18:51:32)167
- 势颓:每局游戏限一次,出牌阶段,玩家可令所有角色依次调整体力值为1并获得x点护甲(x为其因调整减少的体力值,玩家因此法获得的护甲值额外+2点),将牌堆、弃牌堆、场上、所有角色手牌中的“酒”、“桃”、“闪”移出游戏。 skill={ enable: "phaseUse", usable: function() { // 每局限一次逻辑 if (!this.used) this.used = false; return !this.used; }, content: function () { "step 0"; // 标记技能已使用 this.used = true; // 1. 处理所有角色体力值和护甲 "step 1"; var allPlayers = game.filterPlayer(); allPlayers.forEach(function(target) { (1298点数解答 | 2025-06-26 17:20:43)82