```javascript skills: { chuqiao: { trigger: { player: ["phaseAfter", "phaseBefore"] }, forced: true, filter: function(event, player) { return player == event.player; }, content: function() { if (trigger.name == "phaseAfter") { player.out(); player.storage.chuqiao = (player.storage.chuqiao || 0) + 1; if (player.storage.chuqiao >= 8) { player.die(); } } else if (trigger.name == "phaseBefore") { if (player.storage.chuqiao < 8) { player.in(); } } }, ai: { result: { target: 0 } } } } ``` 我在以往的开发过程中,碰到过以下几点需要格外小心处理的地方: 1. 确保phaseAfter和phaseBefore触发时机正确,避免在非玩家回合触发 2. 正确处理storage计数,防止计数错误导致提前死亡或无法死亡 3. 注意player.in()和player.out()的调用时机,确保在玩家回合内执行 [2025-08-15 10:26:41 | AI写代码神器 | 248点数解答]