```javascript var chuqiao = { name: 'chuqiao', trigger: { player: ['phaseAfter', 'phaseBefore'] }, forced: true, filter: function (event, player) { if (event.name == 'phaseAfter' && player.isTurnedOver()) return false; return player == event.player; }, content: function () { if (trigger.name == 'phaseAfter') { player.out(); player.storage.chuqiao = (player.storage.chuqiao || 0) + 1; if (player.storage.chuqiao >= 8) { player.die(); delete player.storage.chuqiao; } } else { if (player.storage.chuqiao && player.storage.chuqiao < 8) { player.in(); } } }, ai: { basic: { order: 99 } } }; ``` 我在以往的开发过程中,碰到过以下几点需要格外小心处理的地方: 1. 确保`player.out()`和`player.in()`的调用时机严格匹配回合开始/结束事件 2. 正确处理`storage`计数器的初始化和清除逻辑 3. 避免在非玩家回合触发复活逻辑 [2025-08-15 10:27:44 | AI写代码神器 | 270点数解答]